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Sheet Builder

Build custom character sheets

Updated over 2 weeks ago

NOTE: Sheet Builder is currently in Open BETA, bugs are still to be expected. If you encounter a bug in Sheet Builder, please leave us feedback in our Discord under the #sys-bld-bugs channel or by using our in app Help Chat Bubble on the bottom right of the screen!

Sheet Builder is here on Alchemy! With this incredibly powerful feature, we are fundamentally changing how one can build, test and use their own Character Sheets and game mechanics. Sheet Builder allows anyone the chance to build a functioning character sheet for the TTRPG of their choice (including their own Custom games) without the need to write custom code in order to have a playable prototype or finished product!

With our intuitive drag and drop Block based building system, you can bring your ideas and creativity to the next level when designing character sheets for use on Alchemy.

With that being said, let's get started with our guide on how to properly make use of the many features you can tap into within Sheet Builder, starting first with how to reach this feature!



Where To Find Sheet Builder

Sheet Builder can be found by clicking the name of your Universe on the top left of your screen while within your Universe.

  • Once you click that name, a dropdown will appear. Click on the System option.

This will activate the System Builder portion of your Universe and is where Sheet Builder lives as well as other features such as the DICE, THEME, and GAME tabs.


Creating PC and NPC Sheets

You can start by clicking the big Create Character Sheet button in the middle of the screen if you don't have any Sheets created yet.

If you've already created a Sheet, your screen will automatically show that Sheet in the center.

You can find additional sheets or Manage your sheets by:

  • Clicking the "Select a sheet" dropdown area under the CHARACTER SHEET title on the left of the screen

  • Here, you can either swap to another Sheet to Edit or you can select Manage Sheets

Manage Sheets

The Manage Sheets area allows you to do several things:

  • You can Add either a new Player Character Sheet or an NPC Sheet

    • Player Character (or PC) Sheets are strictly used to make Premades

    • NPC Sheets are used by the GM to make NPC Sheets, useful GM Reference Sheets, or even sharable Group Sheets

  • You can Rename a Sheet

  • You can Remove a Sheet from your System

    • To Remove a sheet, simply click the drop down arrow on the right of the sheet box and click Remove

  • You can Publish Character Sheets allowing people who have access to your Universe the ability to start using your Custom Sheet

    • A Red Circle in the sheet's drop down box signifies that it is currently Unpublished

    • A Green Circle in the sheet's drop down box signifies that it is currently Published

Once you're happy with the changes you've made to the Manage Sheets modal, click the Accept Button and your changes will be saved. You'll be taken to the previous screen. Your new sheets are now selectable in the left hand dropdown.

Default Sheet Changes

Default Sheet Image - The image at the top of the Sheet can be changed by uploading an image. Once this image is changed, any user that creates this type of Sheet will have that image be the Default attached to the sheet.

Default Main Sheet Title - This is the large text under the Default Sheet Image that can be changed by simply clicking Untitled PC or NPC and changing the Sheet to say whatever you'd like by default. This should be something that helps represent what kind of Sheet this is. The title should be kept relatively short and can be used to describe what is expected from the user to enter into this Title. (i.e. Character Name, Space Craft Callsign, etc.)

Default Sheet Subtitle - The smaller text under the Default Main Sheet Title. This text can also be changed by simply clicking into the text and typing in your own subtitle. The subtitle should be kept relatively short and can be used to describe what is expected from the user to enter into this subtitle. (i.e. Subclass, Vehicle Type etc.)

Default Sheet Changes showing a new default Image, Main Title and Subtitle


Using Your Sheet And Blocks To Build

To access the Sheet Builder Blocks, click the wrench on the bottom right of the screen.

The Blocks drawer will open and you'll have access to all of the Drag and Drop Blocks available to build your Custom Character Sheets!

Sheet Tabs

The first thing you'll see on the top of your sheet other than the Default Image, Main Title and Subtitle are the Sheet Tabs. These are where you can make clickable pages that users can find different Block information within. They are easily navigable by left clicking to switch between the different tabs. However, they do have a a few right click options. Right-Click a tab to either move the tab Left or Right among the other tabs or enter into Edit mode for that tab.

Tab Name - This option changes the name of the tab. Careful not to input too long a cord here. Depending on your font, you may get overlapping words between tabs.

Hide Tab - Tabs are hidden by default, but once a block has been placed in it, you will need to manually hide the tab again if you don't want users to have access to it. This is great for hiding mechanization blocks that you don't want a user touching while they create or play with this Sheet!

To quickly return from the Edit mode of a Block to the Drag and Drop section, click the small left facing arrow at the top of the Edit section.

Drag and Drop

While editing the sheet, you will see different colored lines that represent slots to place your Blocks into. By dragging a block over one of these colored lines, you'll be able to drop that block within the colored lines parameters, where the length of the line indicates the amount of space that Block will extend to horizontally.

  • Blue - Base Layer of the Sheet

  • Green - Column Block

  • Red - List Block

  • Purple - Group Block

Editing a Block

Once a block has been added to the sheet, click the block on the sheet itself to enter into that individual block's edit mode. The Edit Mode options will appear on the right hand Block drawer. There are three exceptions to locate the edit mode of a particular block/tab.

  • 2 Column Block - Hover over the right hand side of the block just off to the side of the sheet to activate the rail options. You'll see a Wrench and a Red Delete Button. Clicking the Wrench will active the Edit mode of the 2 Column Block.

  • Group Block - Hover over the right hand side of the block just off to the side of the sheet to activate the rail options. You'll see a Wrench and a Red Delete Button. Clicking the Wrench will active the Edit mode of the Group Block.

  • Tab Options - Right clicking any of the tabs at the top of the sheet will give you a dropdown option to Edit or Move the tab left or right. Clicking the Edit button will activate the Edit mode of that Tab.

If the rail based Wrench symbol isn't appearing, you may need to close the Sheet Blocks drawer on the bottom right before the wrench will appear next to the sheet.

Removing a Block

While within Edit mode of any of the blocks, on the bottom of the right hand side of the screen, you'll find a Remove Block button.

  • If you don't see this button, odds are the may need to scroll the block drawer downwards to find the button on the very bottom.

Filter Blocks

One thing to note is the Filter Blocks area at the top of the Block drawer. This allows you narrow down the selection of blocks if you're having a difficult time finding a specific one.


Layout Blocks

Layout Blocks are generally used to set up the layout in which you can place other blocks into and include:

  • Header Blocks

    • Used to create titles or divide the sheet into labeled sections.

  • Column Blocks

    • Used to divide the Sheet into multiple horizonal sections that you can place other blocks into.

  • LIST Block

    • A very important block that allows you to duplicate a set of blocks placed within a List with the use of an "Add X" button on the sheet.

  • Divider Block

    • Used to add a single Horizontal line to create space or to help section the sheet.

  • Spacer Block

    • Used to create adjustable blank space on the sheet Vertically.

  • Group Block

    • Used to create a collapsible section within the sheet, where you can nest blocks within to collapse or open with a toggle.


Header Blocks

Each one of the Header Blocks has the same options while in Edit mode.

H1 representing the single # in Markdown

H2 representing the double ## in Markdown

H3 representing the triple ### in Markdown

Header Blocks Edit Options

Alignment - These options will shift the Header around to match the alignment selected.

Heading Text - simply changes what the Header reads on the Sheet.

Use Markdown - Changes the Heading Text area to accept Markdown and all of the various options that come with using Markdown on Alchemy!

  • Note that if using H1 or H2 headers, the header underline will show up even when Markdown is being used.

Adjust Padding - Allows you to move the Heading Text and adjusts the spacing of the Header Block apart from other blocks.

  • Make sure to test what the header looks like in and out of edit mode to show the changes to padding.

  • Note that Adjusting the Padding of a Header may move other blocks above and below the heading.


Column Blocks

Column blocks are used to divide the Sheet into multiple horizonal sections that you can place other blocks into.

All column blocks essentially have the same functionality with the exception of the 2 Column Block which does have an Edit Mode.

To access the Edit Mode on the 2 Column Block: Hover over the right hand side of the block just off to the side of the sheet to activate the rail options. You'll see a Wrench and a Red Delete Button. Clicking the Wrench will active the Edit mode of the 2 Column Block.

  • If the Wrench symbol isn't appearing, you may need to close the Sheet Blocks drawer on the bottom right before the wrench will appear next to the sheet.

2 Column Block Edit Option

In Edit Mode of the 2 Column Block you can adjust the size of the column by shifting the slider left and right along it's track.

Once you are happy with the size of you columns, you can then Drag and Drop additional Blocks within the parameters set by the Column Block.

  • Once you place a block within a Column Block, a new Green Drop Line will appear under the block you just placed. By placing another block in this new Green Line, you will continue to use the initial Columns layout

  • To continue down the sheet, outside of the Column Block Layout, you'll drop your next block on the Blue Line directly under the last Green Line.


List Block

The list block is a super useful Block to save time and space on the sheet when a selectable option has a variable amount of options to choose from.

By creating a List, you are able to duplicate any number of blocks within the List Block with a single "Add Item" <-(default name) Button.

List Block Edit Options

Button Label - Changing the Button Label will change the name of the Button in the sheet after the word "ADD"

Hide Add Button - Removes the ability to duplicate the options within the List.

Hide Remove Button - Removes the button option to remove the series of blocks within the List.

Hide Dropdown Remove Option - Removes the option to remove a list from within any of the dropdown boxes within the List. Any time the remove option is selected from within ANY of the dropdowns within a List, it will remove the entire set of List options.


Divider Block

The Divider Block is a simple horizontal line that is added to the sheet to help organize sections with the help of a visual line break.

Divider Block Edit Option

Divider Color - This dropdown option allows you to change the color of the line that is created by using the Divider Block. You can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color you'd like.


Spacer Block

The Spacer Block creates an empty vertical space on the sheet that allows you to add space between two other separate Blocks.

Spacer Block Edit Option

Height - Starting at 20 pixels, you can adjust the amount of space you'd like to add between 2 Blocks vertically.


Group Block

By placing down the Group Block on a drop line within the sheet, you be able to toggle it open to reveal a new Purple Line. This line allows you to hide or show Blocks in a Sheet with the use of a Toggle Switch.

Group Block Edit Options

Group Name - Changing the Group Name will change the Text that is shown to the left of the toggle within the sheet.

Open By Default - Toggling this option on will have the toggle on the Group Block start in the open position when thumbing through a character sheet.

Editable Name - Toggling this option on will allow anyone who has edit access to the sheet the ability to change the name of the Group Name text while the Group Block is toggled open.


Basic Blocks

Basic Blocks are used to allow people to enter in or choose information on the sheet for display purposes only. There is one exception to this definition in Basic Blocks and that is the Pip Block.

  • The Pip Block does has one automation option that allows you to tie and add the numerical amount of pips selected to either an Attribute or a Skill. A more detailed explanation of this block can be found below.

The Basic Blocks include:

  • Text Input Block

    • A very basic block that just allows anyone to write text down on a Sheet.

  • Text Area Block

    • Similar to the Text Input Block but takes up more area on the sheet for larger amounts of text and also accepts Markdown.

  • Dropdown Block

    • A dropdown field that allows people to choose or randomize an option from a list of progenerated text options.

  • Feature Block

    • Somewhat similar to the Dropdown block but allows for a Label and Description to be selected/displayed at the same time. This block accepts Markdown.

  • Text Block

    • A text area on the sheet that is not editable by anyone while playing. Useful for information or helper text to go along with a certain portion of the Sheet. This block accepts Markdown.

  • Title/Sub Block

    • Another un-editable text based block that is meant to serve as a label within the sheet.

  • Value Block

    • This is a number incrementor that gives the ability to place a large number, either editable or not editable, within the sheet in view mode.

  • Switch Block

    • A very simple on/off toggle switch.

  • Pip Block

    • A block that offers a Pip style tracker able to be placed within the sheet. This Block does have the ability to add a small level of Automation to Attributes and Skills. A more detailed explanation of this block can be found below.

  • Image Block

    • The Image Block allows you to insert a picture within the sheet.

  • Tag Block

    • The Tag Block is similar to our Tag Picker Tracker, where a user is able to select an option from a list of preselected options or type in their own. This creates a more compact way to select multiple options without growing the Sheet vertically when multiple options are selected like with a List Block.


Text Input Block

The Text Input block simply adds a box that is able to be typed into and text is then shown in that area of the sheet while in view mode. The user can then change or manipulate this entry later by going back into edit mode of the sheet and changing the text within the box.

Text Input Block Edit Options

Alignment - These options will shift the Label and the typed text around to match the alignment selected.

Sheet Edit Mode:

Sheet View Mode:

Label - This will simply change the words above the text input box and will show as the white text you see in the images above. (You can leave this area blank if you'd like to just have the text box showing)

Placeholder - This text will show within the text input field as the subdued grey text you see in the image above. This text is often used to show an example of the text meant to go into the field or give a tip about its functionality. This text will only show if the field is left completely empty and only in the Edit Mode of the Sheet.


Text Area Block

The Text Area Block is very similar to the Text Input Block, but takes up more space on the sheet by default signifying it's meant for more information to be entered here. The text area of this block also accepts Markdown, so users are free to add things such as Headers, Tables, Links, Images, Buttons, Fonts, Colors, etc.

Text Area Block Edit Options

Alignment - These options will shift the Label and the typed text around to match the alignment selected. Identical to the Text Input block above.

Label - This will simply change the words above the text input box and will show as the white text you see in the images above in the Text Input Block. (You can leave this area blank if you'd like to just have the text box showing)

Placeholder - This text will show within the text input field as the subdued grey text you see in the image above. This text is often used to show an example of the text meant to go into the field or give a tip about its functionality. This text will only show if the field is left completely empty and only in the Edit Mode of the Sheet.

Text Area Block Tips

  • Users can use Markdown within the text area of this block!

  • While in Sheet Edit Mode, there is a small text field adjuster on the bottom right of the text field box (that looks like 2 diagonal white lines) that allows you to drag open the text field to read larger quantities of text without the need for scrolling.


Dropdown Block

The Dropdown Block gives you a dropdown field that allows people to choose or randomize an option from a list of pre-written text options that you've placed within. They can also create an option of their own if the Hide Custom Option toggle is turned off (default).

  • Note that using a Dropdown to choose an option is only available while in the Edit Mode of a Sheet. Once in View Mode, the selection chosen simply becomes text in that area. You can re-choose another option by entering back into Edit Mode.

Dropdown Block Edit Options

Alignment - These options will shift the Label and the chosen list option around to match the alignment selected. (You can leave this area blank if you'd like to just have the dropdown box showing)

Label - This will simply change the words above the option selection dropdown field and will show as white text above the selected option in view mode.

Placeholder - This text will show within the dropdown field as the subdued grey text you see in the image above. This text is often used to show an example of the options available in the drop down or give a tip about its functionality. This text will only show if the field is left completely empty and only in the Edit Mode of the Sheet.

Enable Randomization - This toggle activates a small symbol in the option box that allows users to randomly choose one of the available options in the Dropdown.

Hide Custom Option - This toggle disables the ability to select the Custom option at the very bottom of the Dropdown list. The Custom option allows a user to write any text they'd like into the field. Enabling this feature, removes the Custom option and only allows users to select what is provided by the list of options in the Dropdown.

Import/Download Options - This toggle populates two buttons directly below it. Import and Download. These options can be used to quickly populate a Dropdown with matching information from another similar Dropdown.

  • Import - Allows you to Import a Dropdown's .json file in order to automatically fill in all of the .json's Dropdown options.

  • Download - This option downloads all of the dropdown options, currently written out in this Dropdown Block, as a .json file.

  • This feature is extremely useful if you have multiple Sheets with identical Dropdowns within them and you'd like to quickly copy that information over to another Sheet.

Dropdown Option List

This is where you will input each individual Option that can be chosen by the user when using the Dropdown Block on the Sheet. The three dots in the Option box gives you some additional features here to note.

Make Heading/Make Option - Allows you to transform your current Option into a non-selectable section Heading within your dropdown list to help with organization. If already a Heading, this option will now show as 'Make Option' which will just revert the Heading back into a selectable option.

Insert New Above/Below - Inserts a new Dropdown option Above or Below the option you are currently selecting. This helps with organization if a Dropdown option is forgotten while inputting your various options.

Move Up/Down - These options allow you to move the currently selected Option Up or Down on the list of Dropdown options. This is great for reorganizing options once all your options have been input.

Remove - Simply removes that specific Dropdown Option from the list of options entirely.

The Wrench Icon 🔧

The wrench that is located below each one of the dropdown options is a Work In Progress but currently has two parts.

  • It is being used by Alchemy Staff to dynamically populate the particular Dropdown Option onto the Dropdown list once a certain Module has been purchased.

  • Associated Actions is a public option that allows you to take an Action that has already been created in your Universe and "Attach" it to this specific Dropdown option.

    • When a user selects this option, if it has an Associated Action attached to it, the Associated Action will then Automatically be added to that Character's or NPC's Action menu.

    • If a user then chooses a different option, or deselects this option, the Associated Action will Automatically remove itself from the Character's or NPC's Action menu.

Add/Remove - At the bottom of the list of Options, once your scroll down far enough, you'll see the two Add and Remove buttons.

  • Add - Adds another Dropdown option below the last Dropdown option on the list.

  • Remove - Removes/Deletes the last Dropdown option on the list.


Feature Block

A Feature Block, much like a Dropdown Block, allows people to choose or randomize an option from a list of pre-written text options that you've placed within. The main differences between this block and the Dropdown Block is that the Feature Block:

  • Allows you to have both a Title and a Description when selecting an option.

  • Allows you to use Markdown within the Description of the selected option.

  • You also have a couple more toggleable options under Settings while editing the Block.

Feature Block Edit Options

Alignment - These options will shift the Label and the chosen list option around to match the alignment selected.

NOTE: If you create a Header using Markdown (#, ##, ### etc.) within the Description field of the feature block, this will override the Alignment chosen and default to Left Align.

Label - This will simply change the words above the option selection dropdown field and will show as white text above the selected option in view mode. (You can leave this area blank if you'd like to just have the dropdown box showing)

Placeholder - This text will show within the dropdown field as the subdued grey text you see in the image above. This text is often used to show an example of the options available in the drop down or give a tip about its functionality. This text will only show if the field is left completely empty and only in the Edit Mode of the Sheet.

Description Placeholder - This option is specifically meant for a Feature Block with Zero options available. If you Remove all options within a Feature Block, the Description box will be visible in Edit Mode and the Description Placeholder will then show exactly how the Placeholder text shows in the option above.

Show Description - This toggle affects two things once toggled on:

  • The Label is replaced by the Title of the Option in the View mode of the Sheet

  • The text within the Description box is now visible while in View Mode

    • The text within the Description box is only visible while in Edit Mode of the Sheet while this toggle is in the Off position.

Show Description OFF/ON in Edit Mode

Show Description OFF in View Mode

Show Description ON in View Mode

Hide Option Title - This option is only available if the above Show Description option is toggled on. When toggled on, this Hide BOTH the original Feature Label and as well as the Option Title. (Basically getting rid of the white text above the Description text in View mode.

Show Description ON AND Hide Option Title ON in View Mode

Enable Randomization - This toggle activates a small symbol in the option box that allows users to randomly choose one of the available options in the Dropdown.

Display Description Above - This toggle flips the entire block to show the selected option's Description above the dropdown box once selected as opposed to below it as default.

Import/Download Options - This toggle populates two buttons directly below it. Import and Download. These options can be used to quickly populate a Dropdown with matching information from another similar Dropdown.

  • Import - Allows you to Import a Dropdown's .json file in order to automatically fill in all of the .json's Dropdown options.

  • Download - This option downloads all of the Feature Block list options, including both Option Titles and Descriptions you currently have written out, as a .json file.

  • This feature is extremely useful if you have multiple Sheets with identical Feature Block options within them and you'd like to quickly copy that information over to another Sheet.

Feature Block Option List

This is where you will input each individual Option that can be chosen by the user when using the Feature Block on the Sheet. The three dots in the Option box gives you some additional features here to note.

Make Heading/Make Option - Allows you to transform your current Option into a non-selectable section Heading within your dropdown list to help with organization. If already a Heading, this option will now show as 'Make Option' which will just revert the Heading back into a selectable option.

Insert New Above/Below - Inserts a new Feature Block option Above or Below the option you are currently selecting. This helps with organization if a Feature Block option is forgotten while inputting your various options.

Move Up/Down - These options allow you to move the currently selected Option Up or Down on the list of Dropdown options. This is great for reorganizing options once all your options have been input.

Remove - Simply removes that specific Dropdown Option from the list of options entirely.

The Wrench Icon 🔧

The wrench that is located below each one of the Feature Block options is a Work In Progress but currently has two parts.

  • It is being used by Alchemy Staff to dynamically populate the particular Dropdown Option onto the Dropdown list once a certain Module has been purchased.

  • Associated Actions is a public option that allows you to take an Action that has already been created in your Universe and "Attach" it to this specific Feature Block option.

    • When a user selects this option, if it has an Associated Action attached to it, the Associated Action will then Automatically be added to that Character's or NPC's Action menu.

    • If a user then chooses a different option, or deselects this option, the Associated Action will Automatically remove itself from the Character's or NPC's Action menu.

Add/Remove - At the bottom of the list of Options, once your scroll down far enough, you'll see the two Add and Remove buttons.

  • Add - Adds another Feature Block option below the last Feature block option on the list.

  • Remove - Removes/Deletes the last Feature Block option on the list.


Text Block

The Text Block is a very simple block that allows you to create a section of un-editable text within the Sheet.

Text Block Edit Options

Alignment - These options will shift the Label and the chosen list option around to match the alignment selected.

Text - The text that is entered into this field is what will show up on the sheet. This field does support Markdown so you are free to add things such as Headers, Tables, Links, Images, Buttons, Fonts, Colors, etc.

Show In View Mode - This option, when toggled on, will allow this block's text to be visible while in the View mode of the sheet. This option is off by default, meaning the text in the Text field above is only visible on the Edit side of the Sheet.

Color - This dropdown option allows you to change the color of the Text within the Text area above. You can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color you'd like.

  • Note that any Markdown formatting that affects the text's color in the text block above will override any changes made in the Color dropdown field.


Title / Sub Block

This very basic block allows you to enter an un-editable Title and Subtitle together. This is often useful for labeling and describing something within a multi column block with blocks to the left or right of this block. The title will appear as a heading while the subtitle will appear below is as descriptive text.

Title / Sub Block Edit Options

Alignment - These options will shift the Title and Subtitle around to match the alignment selected.

Title - This is the white Heading text that will appear on the Sheet. You can leave this area blank and the block will adjust to not show the Title area.

Subtitle - This is the gold text under the Title on the Sheet. You can leave this area blank and the block will adjust to not show the Subtitle area.


Value Block

The Value Block gives you an adjustable numeric counter on the sheet. The biggest feature here is that it creates a large number on the sheet vs. a smaller text based number. This block has two very distinct looks while in View Mode and Edit Mode. This block can show both Negative and Positive numbers.

Edit Mode

View Mode

Value Block Edit Options

Alignment - These options will shift the Number around to match the alignment selected.

Show Positive Operator - This toggle, when active, adds a "+" sign to the left of the number on the sheet if the number is, in fact, positive. (Negative numbers always show a "-" sign)

Minimum / Maximum - This toggle activates to options below this setting, Minimum and Maximum. This is a setting to stop users from inputting numbers that shouldn't be achievable in your game system.

  • Minimum - Set the lowest number achievable (if you would like this to be a negative number, first type out the integer, then click in front of the number and add the "-" sign)

  • Maximum - Set the highest number achievable


Switch Block

Our most basic block. This simply places a two state toggle on the sheet showing an On/Off or Active/Unactive state. Great for lists of activatable/de-activatable abilities or trained/equipable/learned/prepared aspects of a sheet.

Off / On

or

Value Block Edit Options

Alignment - These options will shift the Switch around to match the alignment selected.

On Color - This option allows you to change the color shown when the Switch is toggled to the ON position. (gold in the image above) You can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color you'd like.


Pip Block

The Pip block can be used in two ways. either a simple tracker within the sheet, or it can add modifying numbers to a Skill and/or Attribute of your choice.

A Pip tracker, once placed on the sheet, can be manipulated by a user in both the Edit AND View Mode of the sheet.

We'll describe both use cases below starting with the simple tracker method.

Pip Block as a Simple Tracker

While in Sheet Builder Block Editing Mode, you'll see your Pip Block look like the following:

With the first box representing the number of Pips currently in the ON position (the gold circles pictured above) and the second box representing the Maximum number of Pips available to click.

While not in the Sheet Builder Block Editing Mode, pips will display in their visual state.

There are two methods to adjust the Maximum number of Pips on this tracker on the sheet.

  • While in the Sheet Builder Block Editing Mode, you can toggle the List option on under Settings. Doing this will allow you to set the Current and Max number of Pips. (Further details on the List Setting below)

  • ANYTIME you see the pips in their visual state, a user can Right-Click the Pips and "Edit Values". This will revert the pips back to the Editing Mode view (box/box view) where you can then adjust both the Current and Max number of Pips. When you are finished adjusting the values, Right-Click again and Save.

    vs.

Next we'll go over the Pip Block Edit Options and then we will end on how you can use the Pip Block to add some Mechanization to your Attributes and/or Skills.

Pip Block Edit Options

Alignment - These options will shift the Switch around to match the alignment selected.

Add Value To - This option allows you to add the current number of Pips selected, represented as a numerical value, to an Attribute or Skill of your choice. More information below on this option under Pip Block - Mechanization

  • The dropdown will populate with Attribute or Skill options only once you've added Attribute or Skill Blocks to your Sheet.

Pip Shape - This option allows you to choose the shape of the pips.

  • Circle (default)

  • Square

  • Diamond

Pip Color - This option changes the color of the Pip once it's been selected. You can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color you'd like.

Disable Right-Click - This fully disables the ability to Right-Click the Pips in the Sheet to change the Current/Maximum number of Pips showing (as shown above)

List - When combined within a List Block, this option ensures that the Pip Block always duplicates with a specific Currently Selected and Maximum number of Pips.

  • If this option is toggled off and a Pip Block is placed within a List Block, once duplicated using the List Block, the new Pip tracker will show as the default: 0/5, even if changes were made to the previous Pip tracker.

Customize Specific Positions - When toggled on, you are given the option to specify a Pip that you would like to change the Shape and Color of within the series of Pips.

  • You can continue to add more unique shapes and colors to the track as long as the number matches a position on the track that exists.

  • This is great for signifying if something occurs once a tracker reaches a certain point.

Pip Block - Mechanization

Once you have set up a Sheet's Attributes and Skills, you can then use the Pip Block to act as a bonus number incrementor to those Attributes and Skills. For example, if I had 2 pips filled on the Pip Block, this would then add 2 points to the attached Attribute or Skill. Let get into how to set this up.

Step 1 - You'll need to have set up at least 1 Attribute or 1 Skill on your Sheet using the Attribute or Skill block. This example will have both.

Step 2 - You'll make a Pip Block with however many Pips you would like to be able to add to your Attribute or Skill.

Step 3 - The Add Value To option in the Pip Block Editor now shows the added Attribute and Skill in the dropdown.

Step 4 - Now that you've attached each Pip Block to a certain Attribute or Skill, any time you click to increase the pip tracker, the value of the Pip Block will be added to the Value you have in your Attached Attribute or Skill and shown in the In-Game UI.

Important Note - This does not change the number placed in the Attribute or Skill within the sheet. This is meant to allow you to change the value of the Attribute or Skill at any time without effecting the amount the Pips are adding to this equation.

(I'll use an Attribute here as an example. The first 2 images represent in the Sheet, and the third image represents what shows in the UI)

ATTRIBUTE + PIP = UI

+ =

ATTRIBUTE + PIP = UI

+ =

  • This mechanization works for both adding bonuses to Dice Rolls or adding a number of dice to a Dice Pool depending on the Action used to roll.


Image Block

The Image block allows you to insert a picture onto the sheet.

  • Fun Tip - Use images on your sheet to help enhance features as well. They don't need to be square or rectangular images. Play with having transparency, use images as Headings, enhance other blocks with decorations etc.

Examples:

The red boxes show examples of Image Blocks being used to create fancy Headings

Red boxes show examples of Image Blocks being used in Mutant Year Zero Sheets


Image Block Edit Options

Size - These three options manipulate how the image is displayed once placed on the sheet.

  • Original - This option will extend the image to the images original dimensions. Any bit of the image that extends beyond the Drag and Drop line the Image Block was placed in, will be cropped.

  • Fit - This option automatically scales the image to fit the boundaries of the Drag and Drop area. If your image is smaller than the boundaries, this will scale it up, if it's a large image beyond the boundaries, it will scale it down.

  • Scale - This option allows you use a slider to scale your image up and down in size. This will also cause your Sheets height to match and follow the bottom of the image so save space on the Sheet.


Tag Block

The Tag Block, much like the Dropdown Block allows you to pick an option from a list of pre-written options. You can remove a Tag, once selected, by clicking the 'X' that appears next to the Tag upon mouse hover. Tag Blocks are great for showing multiple Proficiencies or noting stacking Conditions.

There are some major differences between the Dropdown and the Tag Block though:

  • This block allows you to choose multiple selections within the same dropdown without taking up as much space on the sheet vertically.

  • This block does not need to be placed in a List Block to achieve multiple selections.

  • This block has a vastly different appearance in the View Mode of the sheet than a Dropdown Box.

  • This block allows you to choose the same option more than once and "stack" that option.

  • You can quickly type in your own option within the block and save said option by pressing the 'Enter' key.

Tag Block Edit Options

Label - This will simply change the words above the selection box and will show as the white text you see in the image above. (You can leave this area blank if you'd like to just have the selection box showing)

Placeholder - This text will show within the selection box as the subdued grey text you see in the image above. This text is often used to show an example of the options available in the selection box or give a tip about its functionality. This text will only show in the Edit Mode of the Sheet.

Tag Color - This dropdown option allows you to change the color of the tags once they are selected. You can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color you'd like.

Enable Duplicates - This toggle allows a user to select a dropdown option more than once. If selected more than once, a number will appear next to the tag incrementing up once each time the same tag is selected. Selecting an option more than once will not add another Tag, it will dynamically change the original Tag and start counting up.

  • This option is OFF by default, which means, once you select an option from the Tag list, the option will then be removed from the list.

    • The option can be restored to the list by clicking the 'X' that appears on the Tag upon mouse hover.

  • Selecting a Tag from the list, while this setting is toggled ON, will not remove the option from the Tag list once selected.

Example of a Tag being chosen multiple times

Note this is the same tag pictured 3 times, not 3 individual Tags.

Add / Remove - This simply adds another Tag option to choose from. The Add button adds an option below the last option on the list, and the Remove option removes the last option on the list.

Tags in Edit Mode

Tags in View Mode



Smart Blocks

Smart Block is our way of stating that these Blocks come with a level of Automation to them. Each one of these blocks interacts with the in-game UI in some way when placed on a Sheet.

  • Description Block

    • This block allows you to write in information onto a Sheet and have that information either private to the sheets owner, or toggled the be visible to ANYONE who views the sheet during the game.

  • Attributes Block

    • This block is the place that you are going to be creating and placing your "Main" stats more often than not, and once activated has the ability to be shown in the In-Game UI under the default "Skills" tab.

  • Attributes 2 Block

    • Works in a similar fashion to the Attributes Block with some slight differences; one immediately apparent being the Attributes showing in a vertical 'list' fashion vs. horizontal 'card' fashion on the sheet. Once activated has the ability to be shown in the In-Game UI under the default "Skills" tab.

  • Skills Block

    • This block is where you will normally place subcategories of similar Attributes. You have the choice to associate/connect these with Skills with different Attributes. Once activated, these Skills have the ability to be shown in the In-Game UI under the default "Skills" tab.

  • Tactical Block

    • This block houses everything you'll need to set up this sheets Token options while using Tactical Mode within a game.

      • Token Size

      • Token Image

      • Disable Token Ring

      • Token Ring Color

  • Trackers Block

    • This block allows you to set Default Trackers that will appear on every Sheet when created. Common uses would be for things like Hit Points, Money, Ammunition, Limited Spells, Experience etc.

  • Actions Block

    • The Actions Block allows a user to add any pre-made Universe Actions to their Sheet, or create their own. Selecting and Gaining Actions from different sources, (i.e. Items, Weapons, Custom, Universe etc.) will create a list, within the Sheet, of all the Actions currently available to the user.

  • Items Block

    • Much like the Actions Block, Universe Items will now be selectable with the click of a Button from within the Sheet, as well as give the user the ability to create their own Items. Once the Item is on the Sheet, the user can then 'Equip' said item and activate any Actions attached to the item. (These Actions will then show under the Actions Block if one has been placed on the sheet)

One important thing to note when dealing with ANY Smart Block

Data information within a Smart Block is saved within the back end of the Sheet even when a Block is REMOVED! This means a couple things:

  1. You can Remove a Smart Block and then re-add it to the Sheet somewhere else and all the information that was placed within the Block before you Removed it will be restored instantly. Great for rearranging Blocks for layout purposes.

  2. You MUST Remove all your edits within a Smart Block BEFORE Removing the Block itself for the data to NOT be saved. This helps prevent any 'ghost' data being stored within the Sheet when it's unwanted, ESPECIALLY with the Attributes, Attributes 2, and Skills Blocks.

    1. There is a small break away from this in that, if you remove an Attribute Block and replace it on the Sheet, the block will show empty as if it were a newly placed Block. The saved data can be found within the Attributes 2 Block! Place the Attributes 2 Block down on the Sheet to locate ANY missing Attributes.

Description Block

One of our more simple Smart Blocks, the Description Block is an area of text, (identical to a Text Area Block), with the major feature being the ability to have this info either private or public to see by anyone in the game. The Description Block does accept Markdown.

  • Note that this feature is present for when users Right-Click a PC or NPC in game and click to view their character.

  • If the Public Description Toggle is set to OFF, all that will be visible to them will be the image art set for the Character.

  • If the Public Description Toggle is set to ON, the two things visible to them will be the image art set for the Character and whatever is entered into the Description field of the Description Block.

Description Block Edit Options

Label - The text placed here changes the default H1 Heading above the Description box. (You can leave this area blank if you'd like to just have the Description box showing)

Placeholder - This text will show within the Description box as subdued grey text. This text is often used to show an example of what is expected to go in the Description box. This text will only show in the Edit Mode of the Sheet.

Description Block in Edit Mode

Public Description Toggle - The toggle you see in the image above, that is to the right of the Public Description text, allows you to either keep the information placed in the Description Field private to users who have permission to use/edit the Sheet, or make the Description Field Public while in View Mode of the Sheet.

Description Block in View Mode with Public Description toggle set to ON


Attributes Block

The Attributes Block helps run the core of many of our rolling mechanics on the platform for the In-Game experience! Attributes often represent the 'Main' stats of a character or object in a Sheet. Attributes can be used solo, affected by the Pip Block (see Pip Block for more info), and can be used in tandem with the Skills Block. Attributes can either be a Number or be represented by a Die value. (i.e. STRENGTH = 4 or STRENGTH = d8)

Attributes Block Edit Options

Label - The text placed here changes the default H1 Heading above the Attribute boxes. (You can leave this area blank if you'd like to just have the Attribute Name and Value showing) This is also what shows in the In-Game UI if the Display Header in Game is toggled on.

Name - This will represent the full name of an Attribute

Abbreviation - This is tied to the Attribute Name on the left of this box. This is meant to be a short 3-4 letter abbreviation of Attribute to the left. This Abbreviation will be used if the Display As Cards In Game toggle is set to ON.

Add / Remove

  • Add - Adds another row of Name and Abbreviation allowing you to build another Attribute.

  • Remove - Removes both the Name and Abbreviation of the Attribute directly above the Add/Remove buttons.

Show In Game - This toggle will activate the Attributes you've placed on your Sheet to then show within the In-Game UI underneath the Skill panel. (The Attributes will default to a list view, similar to how Skills are viewed in game)

  • If you finish your Sheet or go to test the Sheet and you don't see any Attributes under the 'Skills' panel, ensure this option is toggled ON.

Attributes with the Show In Game toggle set to ON

Adjust Values - Toggling this option ON, prevents any further adjustment to the Attribute values including the creator of the Sheet.

Display As Cards In Game - This option, when toggled ON, changes the way the Attributes are shown in the In-Game UI, differing from the default List view above.

  • This will display the Attributes with their Abbreviation text instead of their full Names.

  • THE SHOW IN GAME TOGGLE MUST BE ON FOR THIS OPTION TO FUNCTION

Attributes with both Show In Game and Display As Cards In Game toggles set to ON.

Display Header In Game - This toggle, when on, displays the text you have entered into the Label section above the list of Attributes in the In-Game UI.

  • This option is only available if you are NOT Displaying As Cards In Game. Therefore it is only available if your Attributes are shown in their default 'List' view.

Use Dice Values

This function is currently a work in progress and only functions as display for now. Eventually this option will function as intended and enable rolls that use a certain Die when an Attribute is chosen to roll.

This toggle changes the numerical input fields under each Attribute to a dropdown that allows a user to select a Die value. (i.e. Instead of a 6 for Strength, you're able to assign a die value of d6 to Strength)

  • The die values under each Attribute will only populate once Custom Dice have been established in the System Universe.

Use Dice Values toggled ON while in Edit Mode of a Sheet

Use Dice Values toggled OFF while in View Mode of a Sheet

Removing an Attributes Block

If you plan on Removing an Attribute Block, ensure you Remove each Attribute individually before Removing the actual block itself. This will ensure that the Attributes are no longer stored within the back end of the sheet, meaning the data created when an Attribute is added, is erased, ensuring you won't find any 'ghost' data while creating Actions later on.

If you remove an Attribute Block before Removing each Attribute individually and replace it on the Sheet, the block will show empty as if it were a newly placed Block. The saved data can be found within the Attributes 2 Block! Place the Attributes 2 Block down on the Sheet to locate ANY missing Attributes.

This section above goes over everything the Attribute Block is capable of. However, this alone will not enable rolls to work within the Game experience. In order to make Dice rolling connect to your Attributes, you'll need to set up a rolling Action in the Game tab of System Builder.

To learn how to activate rolling dice within a game using a Sheet Builder Sheet, check out our Help Center Article going over the System Builder: Game Tab


Attributes 2 Block

This block is similar to the above Attributes Block with some slight differences:

  • The Attributes are always shown in a 'List' style view, even in Edit Mode

  • You are able to add a static Modifier number to your Attribute

  • You can change the Name of the Attributes while in the Edit Mode of a Sheet

  • You can Add additional Attributes during gameplay

  • You can Remove specific individual Attributes as opposed to removing the last entry only

NOTE: In order to Add/Edit Attributes 2 entries, you must close the Block Edit drawer by clicking the wrench on the bottom right of the screen.

Attributes 2 Block while the Edit Block drawer is open

Attributes 2 Block when the Edit Block drawer is closed

Attributes 2 Block Edit Options

Label - The text placed here changes the default H1 Heading above the Attribute boxes. (You can leave this area blank if you'd like to just have the Attribute Name and Value showing) This is also what shows in the In-Game UI if Display Header in Game is toggled ON.

Placeholder - This text will show within the Attribute box as the subdued grey text you see in the image below. This text is often used to show an example of what is expected to go in the Attribute box. This text will only show in the Edit Mode of the Sheet.

Enable Modifier Value - With this option toggled ON, a second box next to the Attribute's Name will populate. This additional box allows users to add a bonus 'Modifier' to the Attribute for easier tracking of Bonuses vs. Base Attribute Values.

Attributes 2 Block with Enable Modifier Value turned ON in Edit Mode of the Sheet

Attributes 2 Block with Enable Modifier Value turned ON in View Mode of the Sheet

Show In Game - This toggle will activate the Attributes you've placed on your Sheet to then show within the In-Game UI underneath the Skill panel. (These Attributes will always be in a 'List' view, similar to how Skills are viewed in game)

  • If you finish your Sheet or go to test the Sheet and you don't see these Attributes under the 'Skills' panel, ensure this option is toggled ON.

Display Header In Game - This toggle, when on, displays the text you have entered into the Label section above the list of Attributes in the In-Game UI.

  • This option is ONLY available if you have the Show In Game Experience toggle set to ON.

Add / Remove - This toggle is ON by default. Turning this toggle OFF will remove the ability for a user to Add or Remove any of these Attributes in the Edit/View Mode of the Sheet during the game.

Edit Names - This toggle is ON by default. Turning this toggle OFF disables a users ability to change the name of an Attribute in the Edit/View Mode of the Sheet during the game.

Adjust Values - This toggle is ON by default. Turning this toggle OFF disables a users ability to change an Attribute's Value in the Edit Mode of the Sheet during the game.

Hide + / - Buttons - This simple toggle, when toggled ON, hides the buttons the left and right of the Attribute Value box.

  • The + / - signs will automatically 'Hide' if the Enable Modifier Value toggle is in the ON position.

Attributes 2 Block with + / - signs

Attributes 2 Block without + / - signs

Attributes 2 Block in View Mode of the Sheet

Removing an Attributes 2 Block

If you plan on Removing an Attributes 2 Block, ensure you Remove each Attribute individually before Removing the actual block itself. This will ensure that the Attributes are no longer stored within the back end of the sheet, meaning the data created when an Attribute is added, is erased, ensuring you won't find any 'ghost' data while creating Actions later on.

If you find yourself getting a Error like this (below) when a user tries creating a Sheet in Universe or In-Game:

This means that there is an unlabeled Attribute somewhere and it needs to either be labeled or Removed. Even if your Attributes 2 List looks like this:

That empty Attribute field still needs to be Removed to look like this:


Skills Block

This block is where you will normally place subcategories of similar Attributes, however you can forgo Attributes altogether if you'd like. You then have the choice to associate/connect these Skills with different Attributes. Once activated, these Skills have the ability to be shown in the In-Game UI under the default "Skills" tab.

  • The Font Style of your Skills and their Values when in view mode is dictated by the Accent Font under the Theme tab of System Builder.

The Skills Block also has the ability to be placed on the Sheet multiple times, allowing you to make separate categories of Skills for better organization. Each time a new Skills Block is added, it will come with it's own Label option, which translates to the game in creating separators between different groups of Skills.

  • You must have the Show In Game AND Display Header In Game toggles ON in order for the dividing Headings to be shown.

Multiple Skill Blocks with 2 Skills each in Edit Mode of the Sheet

Multiple Skill Blocks with 2 Skills each in View Mode of the Sheet (You must have the Show In Game AND Display Header In Game toggles ON to get the effect you see below.)

Our Skills Block comes with a plethora of Edit Options available within the block, so be sure to check out all that's available to you to truly enhance your Sheet Building experience!

Skills Block Edit Options

Label - The text placed here changes the default H1 Heading above the Skill fields. (You can leave this area blank if you'd like to just have the Skill Name and Value showing) This is also what shows in the In-Game UI if Display Header in Game is toggled ON.

Placeholder - This text will show within the Attribute box as the subdued grey text you see in the image below. This text is often used to show an example of what is expected to go in the Attribute box. This text will only show in the Edit Mode of the Sheet.

Button Label - This entry changes the name of the Button below the Skills area for when you would like to add another Skill to the list.

  • When you change the Button Label, this will change the vernacular of how your Skills are referred to. Note how in the images below, "Skill" is now referred to as "Ability".

Default Button

Button with the Label changed to 'Ability'

Category - THIS FEATURE IS EXTREMLY IMPORTANT IF YOU PLAN ON IMPLMENTING MULTIPLE SKILL BLOCKS ON YOUR SHEET!

  • The purpose of the Category field is to set up a 'folder' for your Skills on the backend of the sheet (meaning it won't show anywhere, but the data within this category is stored within the Sheet)

  • If you plan on having a SINGLE list of Skills, this field isn't super important, although it is best practice to immediately name your Skill list Category once you add a Skills Block to a Sheet.

  • Once you've set a Category name, you can dynamically change the list of Skills on the sheet from one to another. Just type in the name of another Category that you've set up and your current list of Skills will be replaced with the other.

  • This can come in handy if you would like Skills that have permanent/unchanging values to not be shown on your Sheet, yet be selectable as a Skill within any Actions you are creating within the tied Universe.

Using a Category - Example

The images below show the SAME Skills Block but the Category entry has been changed. Notice, the first Skill list no longer shows, but it's data is still within our system. So, when I go to create an Action, the Skills Dropdown will include ALL Skill Categories even if they are not on the Sheet anymore! (shown in the very last image)

Setting the Category name to "Skill List"

The 3 Skills that were added in the "Skill List" Category

Changing the Category name within the same Skills Block to "Skill List 2"

The 3 Skills that were added in the "Skill List 2" Category

An example showing that all Skills in the game, no matter if the Skills are visible on the sheet or not, as long as the Skills are within a Category, they are shown within the Skill dropdown panel while setting up an Action.

Two VERY important things to remember when dealing with the Categories Edit option:

  • Always name your Category FIRST and then add your Skills!

    • Even a single letter change to the Category name after Skills have been added, will file away that previous 'folder' of Skills and create a new 'folder'.

  • The default 'blank space' that is in the Categories box when you first place down the Skills Block is literally it's own Category.

    • If you add Skills into the Skills Block while this option is blank, and then later decide to change it's Category name, all of your Skills will disappear as they have already been placed into this 'Blank' Category 'folder'.

    • To find this 'Blank' Category again, just delete all text within the Category box and any Skills added while it was in it's default state will be shown on the Sheet.


Pip Tooltip - This option adds a small text bubble upon hovering over the small Pip within the In-Game experience. (The Show In Game AND the Pip Marker toggles must be set to ON for this feature to function.)

  • This feature is meant to be a small bit of text, not necessarily a large description. However, you can fit quite a bit in this box if it suits your needs.

  • This Tooltip does not display, in any way, within the Sheet itself

Default Value - This option simply allows you to set the default numerical value attached to a Skill once it's been added to the Skill list.

Show In Game - This toggle will activate the Skills you've placed on your Sheet to then show within the In-Game UI underneath the 'Skill' panel. (Skills will always show as a list, under your Attributes, if you have any Attributes on your Sheet)

  • If you finish your Sheet or go to test the Sheet and you don't see any Skills under the 'Skills' panel, ensure this option is toggled ON.

Attributes - This toggle will enable the ability to add a specific Attribute's value to the value of a Skill. The user will be able to change which Attribute a Skill is tied to from within the In-Game UI and from within the Sheet itself.

The Skill 'New Skill 1' has been tied to 'Attribute 3' giving a total roll bonus of 7

The connected Attribute can be chosen with this double arrow sign while In-Game

Pip Marker - This option when toggled ON, gives the user a VISUAL PUPOSES ONLY Pip to click next to all Skills. This Pip can be turned on and off from all aspects of the Sheet and In-Game. You can activate a small Tooltip upon mouse hover of the In-Game Pip by using the Pip Tooltip option above.

Toggling this option ON activates 3 things:

  • First; you'll now find a single Pip next to all your Skills in View, Edit and In-Game mode. The Pip will default to the left side of your Skills.

Edit Mode

View Mode (Notice the Font change due to the System Accent Font)

In-Game

  • Second and Third; this activates two additional options:

    • Invert Pip Placement - This changes the Pip placement to the right of the Skill vs. the (default) left.

    • Pip Shape - This changes the shape of the Pip within the Sheet only. The In-Game pip will remain a circle.

Add / Remove - This toggle when in the ON position allows users to add / remove Skills to the Skill list at any time during gameplay. If toggled OFF, the "Add" button under the Skills list will be removed as well as the "Remove" option from the three dots inside the Skill box.

Edit Names - This toggle is ON by default. Turning this toggle OFF disables a users ability to change the name of Skills in the Edit Mode of the Sheet during the game.

Display Header In Game - This toggle, when on, displays the text you have entered into the Label section above the list of Skills in the In-Game UI.

  • The Show In Game toggle must be toggled ON for this option to function.

Show Skill Value - This removes the number value to the right of the Skill.

  • This is purely a visual change. Any number that was inside of the Value area is still saved in the system, and if a roll is made using a Skill with a hidden Skill Value, it will still roll what was there before the Skill Value was hidden.

  • This, clearly, also removes the ability to change the values of these Skills from within the sheet, as a user will no longer be able to see them. (This removes the Adjust Values setting below, when toggled OFF.

Use Dice Values

This function is currently a work in progress and only functions as display for now. Eventually this option will function as intended and enable rolls that use a certain Die when a Skill is chosen to roll.

This toggle changes the numerical input fields next to each Skill to a dropdown that allows a user to select a Die value. (i.e. Instead of a 6 for a Skill, you're able to assign a die value of d6 to said Skill)

  • The die values next to each Skill will only populate once Custom Dice have been established in the System Universe.

Edit Mode with Use Dice Values toggled on

View Mode with Use Dice Values toggled on

In-Game UI with Use Dice Values toggled on

Adjust Values - This toggle is ON by default. Turning this toggle OFF disables a users ability to change a Skill's Value in the Edit Mode of the Sheet during the game.

Removing a Skills Block

If you plan on Removing a Skills Block, ensure you Remove each Skill individually before Removing the actual block itself. This will ensure that the Skills are no longer stored within the back end of the sheet, meaning the data created when a Skill is added, is erased, ensuring you won't find any 'ghost' data while creating Actions later on.


Tactical Block

The Tactical Block enables your sheet to have options for Tactical Mode within the In-Game experience. The block comes pre-loaded with multiple Tactical Mode options.

  • Token Size - A user can select the size that you would like your Token to be by default as well as set all the optional sizes you would like.

    • Token Sizes are made by writing Number Value X Number Value, i.e. 1x1, 2x2, 3x3 etc.

By left clicking anywhere in the Tactical Block, you can access the Tactical Block Edit Options:

Label - The text placed here changes the default H1 Heading at the top of the Tactical Block. (You can leave this area blank and it will be left off of the Sheet)

Token Sizes - These boxes represent what will be shown when a user opens the Token Size dropdown. The first box represents the Size of the Token and the second box represents the name that will be displayed next to that size in the dropdown.

  • You're free to leave the right box empty if you'd like. The left box is what mechanizes the size of the Token.

Add / Remove - These options just either Adds below or Removes the last Token Size entered on the list.

  • Token Image - This gives the user the ability to Upload their own custom artwork that they would like to use as a Token in Tactical mode. The image set here can be different from the artwork they have set for the character at the top of the Sheet.

  • Disable Token Ring - This enables transparency to be read within an image causing the Token boarder around the art to go away and allow for uniquely shaped Tokens.

A default Token (left) vs. a Token with Disable Token Ring toggled ON (right).

  • Token Ring Color - Allows a user to change the color of the ring around the Token. Users can select from a number of Default Colors, use any Theme Colors that you've set under the System Theme Tab, or even use a Hex code to apply any color they'd like.

You can make any of these options the 'default' anytime one of these Sheets is created by making changes to these options while the Sheet Blocks Drawer is closed.

Default changes made to the Sheet with the Sheet Blocks Drawer closed.


Trackers Block

The Trackers Block houses everything Tracker based that we currently have available on the platform. The Trackers that we currently have are able to be set as 'default' for the sheet and will display within the In-Game experience. This means, anytime the Sheet is generated by a user, the Trackers within the Sheet will be set to whatever you've created while in Sheet Builder.

Trackers Block Edit Options

Player Bar Label - This simply changes the H1 text above the top two 'Wing' Trackers that represent the Trackers that will be placed to the left and right of the Character's portrait in the In-Game experience.

Tracker Panel Label - This changes the H1 text directly below the top two 'Wing' Trackers. This list represents what will be show in the In-Game UI under the default 'Trackers' panel.

Default changes made to the Sheet with the Sheet Blocks Drawer closed.


Actions Block

The Actions Block allows a user to create and display any Actions that are available to them through that Sheet. Don't forget, Actions can come from several places:

  • An Action can appear here if an Item, with an attached Action, is equipped.

  • If a user selects an premade Action from the Action list in the system's Universe.

  • If a user creates a Custom Action directly from this Block.

  • If you've added 'default' Actions from within Sheet Builder.

An Actions Block is well suited, in Sheet Builder, to build out a list of default Actions for when a Sheet is generated. This saves a user time in setting up Actions that are pivotal during gameplay.

Any Actions still on the Sheet when this block is Removed will be saved to the back end data of the Block. If you re-add this block anywhere else on the Sheet, the Actions will appear as they were before you Removed the block.

Action Block Edit Options

Alignment - These options will shift the H1 Heading from the typed text in the Label box below to match the alignment selected. This also shifts the 'Add Action' Button to match the alignment selected.

Label - This will simply change the words in the H1 Heading above the 'Add Action' Button. (You can leave this area blank if you'd like to just have the 'Add Action' Button showing)

When you go to set default Actions, you can

  • Pull in Actions by equipping Items in the sheet (If the sheet has an Item Block placed).

  • Add Actions from the list of Universe Actions.

  • Create your own Custom Action, just for this Sheet.

Within the "Add Action" modal once the Block Edit Drawer is closed.

Items Block

The Items Block is very similar to the Action Block above. It allows a user to bring in Items from the attached Universes In-Game, or create their own on the spot. From the Edit side of the Sheet, it also allows users to Equip Items and possible add Actions to the Sheet if said Item has Actions attached within them.

Any Items still on the Sheet when this block is Removed will be saved to the back end data of the Block. If you re-add this block anywhere else on the Sheet, the Items will appear as they were before you Removed the block.

Items Block Edit Option

Label - This will simply change the words in the H1 Heading above the 'Add Item' Button. (You can leave this area blank if you'd like to just have the 'Add Item' Button showing)

A short showcase on the interaction between the Items and the Actions Blocks

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