This article covers the options. For the notation itself (dice, custom dice, $attribute, $skill, $tracker, $prompt, $current, success counting), see The /roll Command.
Adding a Roll Command step
Open the action editor for a new or existing action.
Set Type to Roll Command. It's the first option in the list.
Type your roll into the Roll Command field, e.g.
2d6+[$attribute(might)].
If the action has more than one step, every Roll Command step after the first gets a Name field. That name becomes the title of the journal card for the step. Otherwise the card uses the action's name.
If any step includes a $prompt, the player sees a single prompt window before anything is rolled, with every prompt from every step in it. When two prompts share an id, the player is only asked once and both get the same answer:
[$prompt(value, {id: "bonus", name: "Bonus Dice"})] [$prompt(value, {id: "bonus"})]
Conditional Logic (Advanced)
Use Conditional Logic when the dice to roll depend on a number, such as rolling a different pool when a character has no dice at all.
When the action's first step is a Roll Command, a Conditional Logic (Advanced) switch appears in the action settings, just below Category. Turn it on and the Roll Command field becomes four fields:
Field | What it does |
IF | An expression that works out to a number. Sheet values and prompts both work here, e.g. |
IS | A comparison (Equal to, Not equal to, Greater than, Less than, Greater than or equal to, Less than or equal to) and the number to compare against |
TRUE | The roll to make when the comparison holds |
FALSE | The roll to make when it doesn't |
The IF expression is read from the rolling character's sheet. If no character is rolling, it counts as 0.
Levels of Success
Levels of Success put a label like "Partial Success" or "Critical" at the bottom of the journal card, based on the roll.
Turn on Levels of Success under Options, then press + and pick the kind of row you want:
Result of Roll Total matches the roll's total. If the roll counts successes (for example
5d6>=6), it matches the number of successes.Result of Die Face counts how many dice landed on a particular face. Enter the face in FACE. Dice dropped by keep/drop notation such as
kl1aren't counted.
Each row has a min and a max, and a label that shows on the card when the result falls in that range (min and max included). Leave max empty for no upper limit.
Rows are checked from top to bottom, and the last row that matches wins. Put the weakest outcome first and the strongest last. Here's a Blades in the Dark action roll:
Type | Face | Min | Max | Label |
Die Face | 1 | 1 |
| Failure |
Die Face | 2 | 1 |
| Failure |
Die Face | 3 | 1 |
| Failure |
Die Face | 4 | 1 |
| Partial Success |
Die Face | 5 | 1 |
| Partial Success |
Die Face | 6 | 1 |
| Success |
Die Face | 6 | 2 |
| Critical |
For a roll of 2, 4, and 6, the Failure, Partial Success, and Success rows match. Success is the last matching row, so the card shows Success. A roll with two 6s also matches the Critical row, so the card shows Critical.
− removes the last row. When a roll is re-rolled, its level of success is worked out again from the new dice.
Customize Re-Roll
Turn on Customize Re-Roll to put a re-roll button on the journal card and set its rules. Turn it off and new rolls from the action won't have the button.
Players can re-roll in two ways:
Pick dice: select dice on the card, then press the button. Only the selected dice are re-rolled.
Push the whole roll: press the button without selecting anything, and every eligible die is re-rolled.
Setting | What it does |
Button Label | The text on the button, e.g. "Push". Left empty, it uses your system's default re-roll label. |
Journal Card Suffix | Added to the level of success once any die has been re-rolled, e.g. "Success – Pushed". |
Always Show Button | Shows the button before any dice are selected, so players can push the whole roll. When this is off, the button only appears once a die is selected. |
Re-Roll Command | Extra dice added to the roll each time it's pushed, e.g. |
Re-Roll Command (Per Die) | Changes each re-rolled die. Start with an operator ( |
Ignored Results | Faces that are never re-rolled when the whole roll is pushed. Type a number and press Enter to add it. |
Disable Individual Re-Rolls | Players can't pick dice, and the button always pushes the whole roll. |
Limit Re-Rolls | The maximum number of times the whole roll can be pushed. Leave it empty for no limit. |
Toast | A message shown to the player who re-rolled. Supports Markdown. |
Ignored Results and Limit Re-Rolls only apply when the whole roll is pushed. Dice picked by hand are not affected by either setting, so a player can re-roll a die showing an ignored face, or re-roll after the limit is reached.
Hide Roll Total
Turn on Hide Roll Total to show only the dice on the journal card, without the total.
Example: ALIEN skill roll with a push
This action rolls a skill with Base dice and Stress dice. A 6 on any die is a success, and the player can push once.
Roll Command
{[$skill(Ranged Combat, {useAttachedAttribute: true})]+[$prompt(value, {id: "bonus", name: "Bonus/Penalty Dice"})]}c(Base)>=6+{[$sheetData(alien_stress_current, {name: "Stress", defaultValue: 0})]}c(Stress)>=6
Levels of Success: Result of Die Face rows for faces 1 through 5 labelled "Failure", then a row for face 6 labelled "Success". Each row has a min of 1 and no max.
Customize Re-Roll
Button Label:
PushJournal Card Suffix:
PushedAlways Show Button: on
Re-Roll Command:
+1c(Stress)>=6Ignored Results:
1,6Limit Re-Rolls:
1Toast: on, with a reminder to increase Stress by 1
Hide Roll Total: on
When the player pushes, every die that isn't a 1 or a 6 is re-rolled, one Stress die is added, the card label is recalculated and gets " – Pushed" on the end, and the player sees the Stress reminder.
Example: Blades in the Dark action roll
Blades players roll one d6 per point of their action rating. At zero dice, they roll two and keep the lowest.
Conditional Logic
IF
[$current]+[$prompt(value, {id: "bonus", name: "Bonus Dice"})]IS Less than or equal to
0TRUE
2d6kl1FALSE
([$current]+[$prompt(value, {id: "bonus"})])d6
Levels of Success: the same rows as the table in the Levels of Success section above.
$current is replaced by the skill or attribute the action was rolled from, so one action works for every action rating on the sheet. The bonus prompt shows up once, because both prompts use id: "bonus".
Troubleshooting
If there's no label on the card, check that your rows cover the result you got and that the matching row has a label. A row with an empty label doesn't show anything.
If the wrong label shows, check the row order. The last matching row determines the label. Move the stronger outcomes further down the list.
If the re-roll button doesn't appear, check Always Show Button and Disable Individual Re-Rolls. With both off, the button only appears once a die is selected. It also disappears when the whole-roll limit is used up, or when every die shows an ignored face.
If the Conditional Logic switch is missing, make sure the action's first step is a Roll Command. The switch doesn't appear otherwise.